![]() ![]() That says a lot about why they would try to force them into the game if they have to go to these measures to make them interesting enough to play. The fact the WG has persisted in using Homing torps throughout pretty much every sub test that I am aware of says that they know subs without something to do between launching torps would be extremely dull and boring to play. ![]() Sub players on the lower end of the skill level are going to constantly see their torps negated by good use of DCP with poor target selection. This is the problem that led to the CV rework, the skill floor was very high as was the skill ceiling. But getting a ship to use DCP in coordination with a CV, Conqueror, Smolensk, Henri, etc can lead to huge damage through fires while a player that is not good with the homing torpedoes will struggle to do anything all match. By using multiple ships to trigger DCP usage from other ships, the ceiling of a subs capabilities is huge, whether or not they are the ones landing the hits. A good sub player, especially in a div can exploit this easily. From the sub side, you only get good damage if you are able to exploit this. Homing torps and pinging are an awful experience from both sides. ![]() My view may not be shared by others, I realize that.ฤก. I come to this with a perspective of a good tactical player, well experienced in comp play and strats. Here are what I see the problems are with submarines. I have been compiling instances and thoughts for a bit as I know the only way WG will listen is with well thought out feedback. ![]()
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